For Colourists

Resolve-Grade Tools.
iPhone-Grade Speed.

AgX tone mapping, OKLab perceptual colour, tetrahedral LUT interpolation, and 4-channel RGB curves. The same math your desktop uses, running at 16-bit on Metal 3 & 4.

The Pipeline

Built for people who know colour.

Most mobile editors work in 8-bit sRGB and call it a day. DeluxeFX runs a 16-bit floating-point pipeline with P3 wide gamut from import to export. No truncation, no banding, no gamut clipping.

Exposure is computed in linear light. Contrast and shadow/highlight corrections happen in log space. Vibrance uses OKLab for perceptually uniform chroma scaling. Tone mapping uses AgX with highlight desaturation, the same operator Blender adopted.

The result is a tonal response that feels like film, not a math function.

Tetrahedral LUTs

The same interpolation method DaVinci Resolve uses. Smooth, accurate colour transitions with no visible stepping between lattice points. Import your own .cube and .3dl files at 16-bit precision.

4-Channel RGB Curves

Master, Red, Green, and Blue curves with smooth spline interpolation. 8 built-in presets. Save your own. Applied via LUT for zero-cost GPU execution.

3-Way Colour Wheels

DaVinci Resolve-style wheels for shadows, midtones, and highlights. OKLab perceptual colour space. Push teal into the shadows without shifting luminance.

HSL Colour Targeting

8 independent colour channels. Shift the sky without touching skin. Desaturate greens without losing blue. Per-channel hue, saturation, and lightness control.

Log Grading

Your log footage, graded on iPhone.

9 Camera Profiles

Apple Log (auto-detected), Sony S-Log3, Canon Log 3, Blackmagic Film Gen 5, Panasonic V-Log, Fujifilm F-Log2, RED Log3G10, ARRI LogC3, and DJI D-Log M. All export via raw 10-bit YUV.

Dual-Space Corrections

Exposure in linear light. Contrast, shadows, and highlights in log space. The mathematically correct approach for each operation, not everything jammed into the same colour space.

10-Bit Round Trip

Import at full bit depth, grade at 16-bit float, export at 10-bit H.265. No quality lost anywhere in the chain. P3 wide gamut preserved throughout.

Coming Soon

LUT Analyzer & Fixer.

Not all LUTs are created equal. Some clip highlights, crush shadows, introduce hue shifts, or break down at the extremes. You won't know until it's too late, unless you can see inside them.

We're building a LUT analysis and repair tool directly into DeluxeFX. Import any .cube or .3dl file and get an instant quality report with a score across 6 metrics. Then fix the problems automatically.

Analysis

  • -Quality score across 6 metrics
  • -Gamut compression detection
  • -Hue linearity measurement
  • -Contrast curve analysis
  • -Neutral axis drift
  • -Black/white point clipping

Automatic Fixes

  • -Gamut compression repair
  • -Hue linearity correction
  • -Contrast curve reshaping
  • -Skin tone protection
  • -Monotonicity enforcement
  • -Export at any grid size (17-256)

Import a broken LUT, see exactly what's wrong, fix it in one tap, export a clean version. No desktop required. Built for colourists who care about what happens inside the lookup table.

Why DeluxeFX

What separates us.

01

Correct math, not approximate math

Tetrahedral interpolation, not trilinear. OKLab, not HSL. Linear light exposure, not gamma-space multiply. Every operation uses the mathematically correct approach.

02

16-bit end to end

Not 8-bit internally with a 10-bit export wrapper. Every intermediate texture is rgba16Float. Every shader operates in half or float precision. No quantisation anywhere in the chain.

03

Custom GPU engine

Not a wrapper around Core Image or GPUImage. Robin Imaging Engine is built from scratch on Metal 3 & 4. Zero-copy textures, single command buffer, heap allocation, lossless compression.

04

On-set quick grades

Grade a proxy on your phone between takes. Apply your LUT, check the look, share with the director. When you're back at the desk, the full-res grade is waiting.